Particulate.js | Tests

Rerunning selected tests: f7733014 Run all tests

QUnit 1.23.1; Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) HeadlessChrome/135.0.0.0 Safari/537.36 Prerender (+https://github.com/prerender/prerender)

Tests completed in 21 milliseconds.
20 assertions of 20 passed, 0 failed.

  1. System.Particle: Creation from particle countRerun
    1. System.Particle: Creation from positions arrayRerun
      1. System.Particle: Adding and removing local constraintsRerun
        1. System.Particle: Adding and removing pin constraintsRerun
          1. System.Particle: Adding and removing forcesRerun
            1. System.Particle: Setting weightsRerun
              1. Constraint: CreationRerun
                1. Constraint: Setting indicesRerun
                  1. Constraint: Setting indices with index offsetRerun
                    1. Constraint.Angle: CreationRerun
                      1. Constraint.Angle: Application of angle (20)Rerun5 ms
                        1. Should constrain particles to 0 radians.@ 1 ms
                        2. Should constrain coincident particles to 0 radians.@ 1 ms
                        3. Should constrain particles to 0.349 radians.@ 2 ms
                        4. Should constrain coincident particles to 0.349 radians.@ 2 ms
                        5. Should constrain particles to 0.698 radians.@ 2 ms
                        6. Should constrain coincident particles to 0.698 radians.@ 2 ms
                        7. Should constrain particles to 1.047 radians.@ 2 ms
                        8. Should constrain coincident particles to 1.047 radians.@ 2 ms
                        9. Should constrain particles to 1.396 radians.@ 3 ms
                        10. Should constrain coincident particles to 1.396 radians.@ 3 ms
                        11. Should constrain particles to 1.745 radians.@ 3 ms
                        12. Should constrain coincident particles to 1.745 radians.@ 4 ms
                        13. Should constrain particles to 2.094 radians.@ 4 ms
                        14. Should constrain coincident particles to 2.094 radians.@ 4 ms
                        15. Should constrain particles to 2.443 radians.@ 4 ms
                        16. Should constrain coincident particles to 2.443 radians.@ 4 ms
                        17. Should constrain particles to 2.792 radians.@ 4 ms
                        18. Should constrain coincident particles to 2.792 radians.@ 5 ms
                        19. Should constrain particles to 3.141 radians.@ 5 ms
                        20. Should constrain coincident particles to 3.141 radians.@ 5 ms

                        Source: at https://particulatejs.org/test/test-bundle.js:2:13084

                      2. Constraint.Angle: Application of angle rangeRerun
                        1. Constraint.Axis: CreationRerun
                          1. Constraint.Axis: ApplicationRerun
                            1. Constraint.BoundingPlane: CreationRerun
                              1. Constraint.BoundingPlane: ApplicationRerun
                                1. Constraint.BoundingPlane: Application with distance influenceRerun
                                  1. Constraint.Box: CreationRerun
                                    1. Constraint.Box: ApplicationRerun
                                      1. Constraint.Distance: CreationRerun
                                        1. Constraint.Distance: Application of distanceRerun
                                          1. Constraint.Distance: Application of distance rangeRerun
                                            1. Constraint.Plane: CreationRerun
                                              1. Constraint.Plane: ApplicationRerun
                                                1. Constraint.Point: CreationRerun
                                                  1. Constraint.Point: ApplicationRerun
                                                    1. Force: CreationRerun
                                                      1. Force.Directional: ApplicationRerun
                                                        1. Force.Point: CreationRerun
                                                          1. Force.Point: Application of attractorRerun
                                                            1. Force.Point: Application of repulsorRerun
                                                              1. Force.Point: Application of attractor/repulsorRerun
                                                                1. Vec3: Setting a vector of a float bufferRerun
                                                                  1. Vec3: Getting a vector from a float bufferRerun
                                                                    1. Vec3: Calculating vector lengthRerun
                                                                      1. Vec3: Calculating vector distanceRerun
                                                                        1. Vec3: Normalizing a vectorRerun
                                                                          1. Vec3: Calculating vector angleRerun